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I want the notes/ syllabus of Computer Graphics And Visualization of Visvesvaraya Technological University (VTU) so can you provide me?
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Visvesvaraya Technological University (VTU) is a collegiate public state university in Karnataka State, India. It was established on 1 April 1998 by the Government of Karnataka VTU Computer Graphics And Visualization syllabus Subject Code: 10CS65 / 10IS665 I.A. Marks : 25 Hours/Week : 04 Exam Hours: 03 Total Hours : 52 Exam Marks: 100 PART - A UNIT – 1 Introduction: Applications of computer graphics; A graphics system; Images: Physical and synthetic; Imaging Systems; The synthetic camera model; The programmer’s interface; Graphics architectures; Programmable Pipelines; Performance Characteristics Graphics Programming: The Sierpinski gasket; Programming Two Dimensional Applications. UNIT – 2 The OpenGL: The OpenGL API; Primitives and attributes; Color; Viewing; Control functions; The Gasket program; Polygons and recursion; The three-dimensional gasket; Plotting Implicit Functions UNIT – 3 Input and Interaction: Interaction; Input devices; Clients and Servers; Display Lists; Display Lists and Modeling; Programming Event Driven Input; Menus; Picking; A simple CAD program; Building Interactive Models; Animating Interactive Programs; Design of Interactive Programs; Logic Operations UNIT – 4 Geometric Objects and Transformations-I: Scalars, Points, and Vectors; Three-dimensional Primitives; Coordinate Systems and Frames; Modeling a Colored Cube; Affine Transformations; Rotation, Translation and Scaling; PART - B UNIT – 5 Geometric Objects and Transformations-II: Geometric Objects and Transformations; Transformation in Homogeneous Coordinates; Concatenation of Transformations; OpenGL Transformation Matrices; Interfaces to three-dimensional applications; Quaternion’s. UNIT – 6 Viewing : Classical and computer viewing; Viewing with a Computer; Positioning of the camera; Simple projections; Projections in OpenGL; Hidden-surface removal; Interactive Mesh Displays; Parallel-projection matrices; Perspective-projection matrices; Projections and Shadows. UNIT – 7 Lighting and Shading: Light and Matter; Light Sources; The Phong Lighting model; Computation of vectors; Polygonal Shading; Approximation of a sphere by recursive subdivisions; Light sources in OpenGL; Specification of materials in OpenGL; Shading of the sphere model; Global Illumination. UNIT – 8 Implementation: Basic Implementation Strategies; Four major tasks; Clipping; Line-segment clipping; Polygon clipping; Clipping of other primitives; Clipping in three dimensions; Rasterization; Bresenham’s algorithm; Polygon Rasterization; Hidden-surface removal; Antialiasing; Display considerations. Text Books: 1. Edward Angel: Interactive Computer Graphics A Top-Down Approach with OpenGL, 5th Edition, Pearson Education, 2008. (Chapters 1 to 7) Reference Books: 1. Donald Hearn and Pauline Baker: Computer Graphics- OpenGL Version, 3rd Edition, Pearson Education, 2004. 2. F.S. Hill Jr.: Computer Graphics Using OpenGL, 2nd Edition, Pearson education, 2001. 3. James D Foley, Andries Van Dam, Steven K Feiner, John F Hughes, Computer Graphics, Addison-Wesley 1997. For complete syllabus here is the attachment Contact address Visvesvaraya Technological University, Karnataka Jnana Sangama, VTU Main Road, Machhe Belagavi, Karnataka 590018
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