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Old April 20th, 2016, 02:43 PM
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Join Date: Nov 2011
Default Re: VTU CG Notes

Visvesvaraya Technological University (VTU) is a collegiate public state university in Karnataka State, India. It was established on 1 April 1998 by the Government of Karnataka

VTU Computer Graphics And Visualization syllabus

Subject Code: 10CS65 / 10IS665
I.A. Marks : 25
Hours/Week : 04
Exam Hours: 03
Total Hours : 52
Exam Marks: 100

PART - A

UNIT – 1


Introduction: Applications of computer graphics; A graphics system; Images: Physical and synthetic; Imaging Systems; The synthetic camera model; The programmer’s interface; Graphics architectures; Programmable Pipelines; Performance Characteristics Graphics Programming: The Sierpinski gasket; Programming Two Dimensional Applications.

UNIT – 2

The OpenGL: The OpenGL API; Primitives and attributes; Color; Viewing; Control functions; The Gasket program; Polygons and recursion; The three-dimensional gasket; Plotting Implicit Functions

UNIT – 3

Input and Interaction: Interaction; Input devices; Clients and Servers; Display Lists; Display Lists and Modeling; Programming Event Driven Input; Menus; Picking; A simple CAD program; Building Interactive Models; Animating Interactive Programs; Design of Interactive Programs; Logic Operations

UNIT – 4

Geometric Objects and Transformations-I: Scalars, Points, and Vectors; Three-dimensional Primitives; Coordinate Systems and Frames; Modeling a Colored Cube; Affine Transformations; Rotation, Translation and Scaling;

PART - B

UNIT – 5


Geometric Objects and Transformations-II: Geometric Objects and Transformations; Transformation in Homogeneous Coordinates; Concatenation of Transformations; OpenGL Transformation Matrices; Interfaces to three-dimensional applications; Quaternion’s.

UNIT – 6

Viewing : Classical and computer viewing; Viewing with a Computer; Positioning of the camera; Simple projections; Projections in OpenGL; Hidden-surface removal; Interactive Mesh Displays; Parallel-projection matrices; Perspective-projection matrices; Projections and Shadows.

UNIT – 7

Lighting and Shading: Light and Matter; Light Sources; The Phong Lighting model;

Computation of vectors; Polygonal Shading; Approximation of a sphere by recursive subdivisions; Light sources in OpenGL; Specification of materials in OpenGL; Shading of the sphere model; Global Illumination.

UNIT – 8

Implementation: Basic Implementation Strategies; Four major tasks; Clipping; Line-segment clipping; Polygon clipping; Clipping of other primitives; Clipping in three dimensions; Rasterization; Bresenham’s algorithm; Polygon Rasterization; Hidden-surface removal; Antialiasing; Display considerations.

Text Books:

1. Edward Angel: Interactive Computer Graphics A Top-Down Approach with OpenGL, 5th Edition, Pearson Education, 2008. (Chapters 1 to 7)

Reference Books:

1. Donald Hearn and Pauline Baker: Computer Graphics- OpenGL Version, 3rd Edition, Pearson Education, 2004.

2. F.S. Hill Jr.: Computer Graphics Using OpenGL, 2nd Edition, Pearson education, 2001.

3. James D Foley, Andries Van Dam, Steven K Feiner, John F Hughes, Computer Graphics, Addison-Wesley 1997.

For complete syllabus here is the attachment


Contact address

Visvesvaraya Technological University, Karnataka
Jnana Sangama, VTU Main Road, Machhe
Belagavi, Karnataka 590018
Attached Files Available for Download
File Type: pdf VTU Computer Graphics And Visualization syllabus.pdf (1.89 MB, 65 views)
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