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  #1  
Old May 29th, 2014, 11:08 AM
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Can you please give me the model question paper for 3ds max as it is very urgent for me?

As you want to get the model question paper for 3ds max so here is the information of the same for you:

To create a highly customizable photo-realistic material for use with the Mental Ray renderer you can use a/an ______
Arch & Design Material
Architecture Material
Photo Material
Pro Material
Standard Material
Correect Answer: Arch & Design Material

#2 Question:
To project an image through a light, define a ______ .
Incorrect Light Projection Map
Light Projector
Light Projector Map
Projection Map
Projector Map
Correect Answer: Projector Map

#3 Question:
The Mental Ray equivalent of a radiosity is ______ .
Incorrect Final Gather
Global Illumination
Light Tracer
Photon Tracer
Raytracing
Correect Answer: Global Illumination

#4 Question:
The number of photons automatically assigned to each light depends on ______ .
the light’s color
the light’s falloff
the light’s intensity
the light’s radius
the light’s size
Correect Answer: the light’s intensity

#5 Question:
You can add different "post processing" effects to a rendered image with ______ .
Incorrect After Effects
Camera Effects
Effects
Lens Effects
Post Effects
Correect Answer: Lens Effects

#6 Question:
The closest falloff/decay type to light in the real world is ______ .
Inverse
Inverse-square
None
Incorrect Spherical
Square
Correect Answer: Inverse-square

#7 Question:
To display a texture assigned to an object in the viewport, activate ______ .
Display Standard Map in Viewport
Display in Viewport
Show Standard Map in Viewport
Show Texture in Viewport
Show in Viewport
Correect Answer: Show Standard Map in Viewport

#8 Question:
For a simple light source with rays emitted uniformly in all directions from a single point in space, use a/an ______ .
Direct Light
Omni Light
SkyLight
SpotLight
SunLight
Correect Answer: Omni Light

#9 Question:
To get a physically based simulation of the propagation of light through an environment, you use a ______ light source.
Incorrect Default
Parametric
Photometric
Raytrace
Standard
Correect Answer: Photometric

#10 Question:
The keyboard shortcut to open the Render Scene Dialogue is ______ .
Control & R
F10
F11
F9
R
Correect Answer: F10

#11 Question:
To flip the renderable side of a surface of a geometry object, you can use the ______ modifier.
Flip
FlipSide
Normal
Skin
Surface
Correect Answer: Normal


#12 Question:
To make a flat geometry object double-sided you can use the ______ modifier.
DoubleSided
Extrude
Shell
Skin
Surface
Correect Answer: Shell


#13 Question:
To simplify the complexity/topology of an object in steps by decreasing the number of vertices & polygons used to create it, you can utilize a ______ modifier.
Cleaner
LOD
MultiRes
Incorrect Optimize
ReTopo
Correect Answer: MultiRes


#14 Question:
To separate selected faces into individual elements or objects within the same Editable mesh, use the ______ function.
Break
Burst
Detach
Explode
Scatter
Correect Answer: Explode


#15 Question:
To quickly close holes in a geometric object you can use the ______ modifier.
Cap
Incorrect Cap Hole
Cap Holes
Close Hole
Close Holes
Correect Answer: Cap Holes


#16 Question:
To quickly assign primitively shaped texture coordinates to objects you can use a ______ modifier.
Add UVW
Projection
UVW Coord
UVW Map
UVW Mapping
Correect Answer: UVW Map


#17 Question:
To remove a selected edge and its adjacent faces, use the keyboard shortcut ______ .
Control & Backspace
Control & Delete
Delete
Shift & Backspace
Shift & Delete
Correect Answer: Delete


#18 Question:
To terminate a for loop before executing you can use a ______ statement.
continue
exit
return
skip
when
Correect Answer: when


#19 Question:
To implement custom scripts into the user interface, create a ______ .
Macro Script
Marco Script
Menu Item
MicroScript
UIScript
Correect Answer: Macro Script


#20 Question:
You can access the triMesh of any geometry object by using the ______ value.
.baseMesh
.baseObject
.mesh
.tri
Incorrect .triMesh
Correect Answer: .mesh


#21 Question:
To work in local scope in MaxScript, enclose your script in ______ .
( )
/ \
< >
[ ]
{ }
Correect Answer: ( )


#22 Question:
You can expand the current subobject element selection equally in all directions in an Editable poly using ______ .
Broaden
Enlarge
Incorrect Expand
Grow
Widen
Correect Answer: Grow


#23 Question:
You can contract the current subobject element selection equally in all directions in an Editable poly using ______ .
Contract
Decline
Shrink
Shrivel
Slim
Correect Answer: Shrink


#24 Question:
To quickly create some rough stones, you can apply a ______ modifier to a geometry primitive.
Fractal
Fracture
Noise
Rough
Wave
Correect Answer: Noise


#25 Question:
The 3 worldSpace axes in 3DsMax are ______ .
A B C
R S T
T L F
U V W
X Y Z
Correect Answer: X Y Z


#26 Question:
The axes X, Y & Z (negative/positive) translate into what directions?
Forward/Back, Left/Right & Up/Down
Left/Right, Forward/Back & Up/Down
Left/Right, Up/Down & Forward/Back
Right/Left, Back/Forward & Down/Up
Right/Left, Down/Up & Back/Forward
Correect Answer: Left/Right, Up/Down & Forward/Back


#27 Question:
To use the current scene’s [0,0,0] as world center for transformations, use the ______ coordinate system.
Global
Local
Parent
Screen
World
Correect Answer: World


#28 Question:
To quickly select all objects in the scene you can use the keyboard shortcut ______ .
Control & S
Control & A
Control, Shift & S
Shift & A
Shift & S
Correect Answer: Control & A


#29 Question:
You can convert ______ to mesh or poly objects.
all Geometry objects
all objects
anything except lights
anything except lights, cameras & helpers
only selected objects
Correect Answer: all Geometry objects


#30 Question:
An array containing multiple arrays is called a ______ .
Incorrect Array
Collection
Group
Matrix
Multi-Array
Correect Answer: Matrix


#31 Question:
To "break out" of an iteration of a for loop in MaxScript you can use the ______ construct.
break
exit
Incorrect return
skip
when
Correect Answer: exit


#32 Question:
To jump to the end of a loop in MaxScript you can use the ______ construct.
continue
Incorrect exit
return
skip
when
Correect Answer: continue


#33 Question:
Right-clicking while hovering a selected object will open the ______ .
Context Menu
Mouse Menu
Quad Menu
Quick Menu
Tri Menu
Correect Answer: Quad Menu


#34 Question:
To activate a viewport without accidentally panning or transforming an object you can ______ the viewport.
Double-left-click
Double-right-click
Incorrect Left-click
Right-click
hover
Correect Answer: Right-click


#35 Question:
By pressing ______ you can quickly focus your active viewPort to the selected Objects
F
J
K
Q
Z
Correect Answer: Z


#36 Question:
The keyboard shortcut to move an Object is ______ .
A
Incorrect D
E
S
W
Correect Answer: W


#37 Question:
To rotate an Object you can use the keyboard shortcut ______ .
A
E
Q
R
W
Correect Answer: E


#38 Question:
By default, the ____________________ are located on the right hand side of the screen.
Command Panels
Create Panels
Head Quarters
Incorrect Modify Panels
Panels
Correect Answer: Command Panels


#39 Question:
The Perspective viewport is a/an ______ view.
Incorrect Perspective
isometric
orthogonal
orthographic
user
Correect Answer: orthographic


#40 Question:
You can quickly create a selection set from ______ .
Incorrect the Create Panel
the Main menu
the Main toolbar
the Modify Panel
the Utilities Panel
Correct Answer: the Main toolbar

Last edited by Aakashd; May 23rd, 2019 at 12:51 PM.
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  #2  
Old October 5th, 2015, 03:29 PM
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Default Re: Model question paper for 3ds max

I am looking to get paper for 3ds Max course .Will you please give here sample question paper of 3ds Max course ?
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  #3  
Old October 5th, 2015, 03:30 PM
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Join Date: Dec 2011
Default Re: Model question paper for 3ds max

As you want I am here giving you sample question paper of 3ds Max course.

Sample paper :

#1 Question:
Right-clicking while hovering a selected object will open the ______ .

Context Menu
Mouse Menu
Quad Menu
Quick Menu
Tri Menu

Answer: Quad Menu



#2 Question:
The default material assigned to each slot of the Material Editor when you start 3DsMax the first time is a ______ .

Arch & Design Material
Standard Material
Default Material
Pro Material
Architectural Material

Answer: Standard Material



#3 Question:
MaxScripts are by default executed in the ______ scope.

Local
user
custom
Separate
Global

Answer: Global



#4 Question:
To use Ambient Occlusion at rendertime you can use the ______ renderer, which is integrated in 3dsMax by default.

Scanline
Vray
Standard
Maxwell
Mental Ray

Answer: Mental Ray



#5 Question:
The Perspective viewport is a/an ______ view.

Perspective
isometric
orthogonal
orthographic
user

Answer:



#6 Question:
To combine two materials either by mixing them or by using a mask you can use a _______ .

Combine Material
RGB Multiply Material
Blend Material
RGB Mix Material
Mix Material

Answer:



#7 Question:
The 3 worldSpace axes in 3DsMax are ______ .

A B C
R S T
T L F
U V W
X Y Z

Answer:



#8 Question:
The axes X, Y & Z (negative/positive) translate into what directions?

Forward/Back, Left/Right & Up/Down
Left/Right, Forward/Back & Up/Down
Left/Right, Up/Down & Forward/Back
Right/Left, Back/Forward & Down/Up
Right/Left, Down/Up & Back/Forward
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  #4  
Old November 5th, 2015, 07:27 PM
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Default Re: Model question paper for 3ds max

in 3ds max i have set of question which i am not getting answers can any one please help out...
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