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Can you please give me the model question paper for 3ds max as it is very urgent for me? As you want to get the model question paper for 3ds max so here is the information of the same for you: To create a highly customizable photo-realistic material for use with the Mental Ray renderer you can use a/an ______ Arch & Design Material Architecture Material Photo Material Pro Material Standard Material Correect Answer: Arch & Design Material #2 Question: To project an image through a light, define a ______ . Incorrect Light Projection Map Light Projector Light Projector Map Projection Map Projector Map Correect Answer: Projector Map #3 Question: The Mental Ray equivalent of a radiosity is ______ . Incorrect Final Gather Global Illumination Light Tracer Photon Tracer Raytracing Correect Answer: Global Illumination #4 Question: The number of photons automatically assigned to each light depends on ______ . the light’s color the light’s falloff the light’s intensity the light’s radius the light’s size Correect Answer: the light’s intensity #5 Question: You can add different "post processing" effects to a rendered image with ______ . Incorrect After Effects Camera Effects Effects Lens Effects Post Effects Correect Answer: Lens Effects #6 Question: The closest falloff/decay type to light in the real world is ______ . Inverse Inverse-square None Incorrect Spherical Square Correect Answer: Inverse-square #7 Question: To display a texture assigned to an object in the viewport, activate ______ . Display Standard Map in Viewport Display in Viewport Show Standard Map in Viewport Show Texture in Viewport Show in Viewport Correect Answer: Show Standard Map in Viewport #8 Question: For a simple light source with rays emitted uniformly in all directions from a single point in space, use a/an ______ . Direct Light Omni Light SkyLight SpotLight SunLight Correect Answer: Omni Light #9 Question: To get a physically based simulation of the propagation of light through an environment, you use a ______ light source. Incorrect Default Parametric Photometric Raytrace Standard Correect Answer: Photometric #10 Question: The keyboard shortcut to open the Render Scene Dialogue is ______ . Control & R F10 F11 F9 R Correect Answer: F10 #11 Question: To flip the renderable side of a surface of a geometry object, you can use the ______ modifier. Flip FlipSide Normal Skin Surface Correect Answer: Normal #12 Question: To make a flat geometry object double-sided you can use the ______ modifier. DoubleSided Extrude Shell Skin Surface Correect Answer: Shell #13 Question: To simplify the complexity/topology of an object in steps by decreasing the number of vertices & polygons used to create it, you can utilize a ______ modifier. Cleaner LOD MultiRes Incorrect Optimize ReTopo Correect Answer: MultiRes #14 Question: To separate selected faces into individual elements or objects within the same Editable mesh, use the ______ function. Break Burst Detach Explode Scatter Correect Answer: Explode #15 Question: To quickly close holes in a geometric object you can use the ______ modifier. Cap Incorrect Cap Hole Cap Holes Close Hole Close Holes Correect Answer: Cap Holes #16 Question: To quickly assign primitively shaped texture coordinates to objects you can use a ______ modifier. Add UVW Projection UVW Coord UVW Map UVW Mapping Correect Answer: UVW Map #17 Question: To remove a selected edge and its adjacent faces, use the keyboard shortcut ______ . Control & Backspace Control & Delete Delete Shift & Backspace Shift & Delete Correect Answer: Delete #18 Question: To terminate a for loop before executing you can use a ______ statement. continue exit return skip when Correect Answer: when #19 Question: To implement custom scripts into the user interface, create a ______ . Macro Script Marco Script Menu Item MicroScript UIScript Correect Answer: Macro Script #20 Question: You can access the triMesh of any geometry object by using the ______ value. .baseMesh .baseObject .mesh .tri Incorrect .triMesh Correect Answer: .mesh #21 Question: To work in local scope in MaxScript, enclose your script in ______ . ( ) / \ < > [ ] { } Correect Answer: ( ) #22 Question: You can expand the current subobject element selection equally in all directions in an Editable poly using ______ . Broaden Enlarge Incorrect Expand Grow Widen Correect Answer: Grow #23 Question: You can contract the current subobject element selection equally in all directions in an Editable poly using ______ . Contract Decline Shrink Shrivel Slim Correect Answer: Shrink #24 Question: To quickly create some rough stones, you can apply a ______ modifier to a geometry primitive. Fractal Fracture Noise Rough Wave Correect Answer: Noise #25 Question: The 3 worldSpace axes in 3DsMax are ______ . A B C R S T T L F U V W X Y Z Correect Answer: X Y Z #26 Question: The axes X, Y & Z (negative/positive) translate into what directions? Forward/Back, Left/Right & Up/Down Left/Right, Forward/Back & Up/Down Left/Right, Up/Down & Forward/Back Right/Left, Back/Forward & Down/Up Right/Left, Down/Up & Back/Forward Correect Answer: Left/Right, Up/Down & Forward/Back #27 Question: To use the current scene’s [0,0,0] as world center for transformations, use the ______ coordinate system. Global Local Parent Screen World Correect Answer: World #28 Question: To quickly select all objects in the scene you can use the keyboard shortcut ______ . Control & S Control & A Control, Shift & S Shift & A Shift & S Correect Answer: Control & A #29 Question: You can convert ______ to mesh or poly objects. all Geometry objects all objects anything except lights anything except lights, cameras & helpers only selected objects Correect Answer: all Geometry objects #30 Question: An array containing multiple arrays is called a ______ . Incorrect Array Collection Group Matrix Multi-Array Correect Answer: Matrix #31 Question: To "break out" of an iteration of a for loop in MaxScript you can use the ______ construct. break exit Incorrect return skip when Correect Answer: exit #32 Question: To jump to the end of a loop in MaxScript you can use the ______ construct. continue Incorrect exit return skip when Correect Answer: continue #33 Question: Right-clicking while hovering a selected object will open the ______ . Context Menu Mouse Menu Quad Menu Quick Menu Tri Menu Correect Answer: Quad Menu #34 Question: To activate a viewport without accidentally panning or transforming an object you can ______ the viewport. Double-left-click Double-right-click Incorrect Left-click Right-click hover Correect Answer: Right-click #35 Question: By pressing ______ you can quickly focus your active viewPort to the selected Objects F J K Q Z Correect Answer: Z #36 Question: The keyboard shortcut to move an Object is ______ . A Incorrect D E S W Correect Answer: W #37 Question: To rotate an Object you can use the keyboard shortcut ______ . A E Q R W Correect Answer: E #38 Question: By default, the ____________________ are located on the right hand side of the screen. Command Panels Create Panels Head Quarters Incorrect Modify Panels Panels Correect Answer: Command Panels #39 Question: The Perspective viewport is a/an ______ view. Incorrect Perspective isometric orthogonal orthographic user Correect Answer: orthographic #40 Question: You can quickly create a selection set from ______ . Incorrect the Create Panel the Main menu the Main toolbar the Modify Panel the Utilities Panel Correct Answer: the Main toolbar Last edited by Aakashd; May 23rd, 2019 at 12:51 PM. |
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As you want I am here giving you sample question paper of 3ds Max course. Sample paper : #1 Question: Right-clicking while hovering a selected object will open the ______ . Context Menu Mouse Menu Quad Menu Quick Menu Tri Menu Answer: Quad Menu #2 Question: The default material assigned to each slot of the Material Editor when you start 3DsMax the first time is a ______ . Arch & Design Material Standard Material Default Material Pro Material Architectural Material Answer: Standard Material #3 Question: MaxScripts are by default executed in the ______ scope. Local user custom Separate Global Answer: Global #4 Question: To use Ambient Occlusion at rendertime you can use the ______ renderer, which is integrated in 3dsMax by default. Scanline Vray Standard Maxwell Mental Ray Answer: Mental Ray #5 Question: The Perspective viewport is a/an ______ view. Perspective isometric orthogonal orthographic user Answer: #6 Question: To combine two materials either by mixing them or by using a mask you can use a _______ . Combine Material RGB Multiply Material Blend Material RGB Mix Material Mix Material Answer: #7 Question: The 3 worldSpace axes in 3DsMax are ______ . A B C R S T T L F U V W X Y Z Answer: #8 Question: The axes X, Y & Z (negative/positive) translate into what directions? Forward/Back, Left/Right & Up/Down Left/Right, Forward/Back & Up/Down Left/Right, Up/Down & Forward/Back Right/Left, Back/Forward & Down/Up Right/Left, Down/Up & Back/Forward
__________________ Answered By StudyChaCha Member |
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